New Faerun

We're Alive!

We fought a group of Bosses just a while ago. The had symbols burnt onto their chests that glowed when we killed them and matched up with symbols on this massive door. There was a giant Ettin and two massive Spiders. We took down the Ettin just before it could get to us but the 2 spiders nearly caught us by surprise when they jumped down from some nearby stalagmites. Dues blasted away at their eyes and i used my telekinetic Flail to bash in their guts. Meanwhile the knight of the frying pan and Arabela kept us from being flanked and made sure we didn’t fall to the deadly poison. After we butchered the spiders for their carapace, we checked on the Ettin for loot but it turns out he wasn’t dead, he had just collapsed. He grabbed Dues by his leg and slammed him against the floor nearly crippling him. I have never seen Dues so mad, he let off a wave of energy that evaporated the flesh right of the Ettin’s arm who then died from shock. Turns out the stinking Ettin didn’t even have anything on him, but the last symbol on that door lit up. Arabela is healing Dues and then we’ll head through the door, hopefully whatever is through there will have been worth the effort. Otherwise Dues and Arabela might just explode with fury.

The Beginning
We’ve been brought to New Faerun, come to seek our fortunes. Upon arrival we are sold to a hideous creature by the name of Thousand Eyes for 6 grand. He immediately has his servants paint red eyes on our foreheads. He then has them give us a tour of the guild hall after bringing us into Lower Faerun. It is explained to us that if we eat here it will be added to our debt, Arabela smirks at this and eyes the heavy frying pan in our companion’s hand.

Deciding not to dally anymore with formalities we head into the depths; they reek. Sewage pours from the walls and ceiling and a couple minutes in we are besieged by rats. We quickly dispose of them and Arabela starts putting that frying pan to use; before too long we have half a backpack full of fresh rat steak.
We come to a crossroads, they way to the left has shamblers, the right seems clear but up ahead we see people and decide to make way for them. They tell us they normally charge an entry fee for the “privilege” of entering the dungeon. Our caster Dues feels somethings up and halfway through them lets off a blast that nearly cuts their right flank in half. within thirty seconds we have them dispatched except one we kept alive to interrogate. Arabela tends to my wounds while Dues rolls in on the captive with questions. while this is going on, our mysterious knight of the frying makes a deal with a passing traveler in order to buy his tiger. She then proceeds to issue commands to it in order to test its reliability. So far it looks like she can make it kill and make it stop killing. I’m glad for the latter because that thing gives me a hungry eye every once and awhile, and I’ve been hurt enough today.
Anyway looks like there’s a building up ahead so I should put this Journal away and focus.

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


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